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Bgol.us

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Ben Golus⚠️ (@bgolus) / X

Tech Artist, Graphics Programmer, general Game Dev, racing snail. (cis he\him) https://t.co/rZK2iMuqFm https://t.co/PGfkqLZvb6.

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Ben Golus – Medium

Read writing from Ben Golus on Medium. Tech Artist & Graphics Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus. Every day, Ben Golus

BGOL (@bgol.us) • Instagram photos and videos

20 Followers, 62 Following, 19 Posts - BGOL (@bgol.us) on Instagram: ""

Normal Mapping for a Triplanar Shader | by Ben Golus | Medium

https://github.com/bgolus/Normal-Mapping-for-a-Triplanar-Shader/blob/master/TriplanarSurfaceShader.shader. Triplanar Normals for Other

Procedural normals for threshold animations - #18 by bgolus - Real

Since ddx is calculated for each 2x2 pixel group, the value that ddx returns for all 4 of those pixels is the same. Using ddx_fine it is calculated for each 2x1

Anti-aliased Alpha Test: The Esoteric Alpha To Coverage | by Ben

Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus. Follow. More from Ben Golus. The Quest for Very Wide Outlines.

bgolus · GitHub

bgolus has 4 repositories available. Follow their code on GitHub.

The Quest for Very Wide Outlines. An Exploration of GPU Silhouette

Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus. Follow. More from Ben Golus. The Best Darn Grid Shader (Yet).


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