Collision Groups Roblox
Filtering | Documentation - Creator Hub
let you assign BaseParts to dedicated and specify whether or not they collide with those in other Objects within non-colliding
Updates to - Announcements - DevForum |
No change is needed for the existing . The default value for the new property is “Default“. Internally, the engine respects the
PhysicsService | Documentation - Creator Hub
Returns the maximum number of the engine supports. This value is currently 32. Returns. number.
Understanding - DevForum |
There aren't good tutorials on this on youtube, and the wiki group article is really confusing. Is there any way someone can
How to setup :
Go to the model tab and click on the "Collision button, a window should pop up. This window lets you set up
How do I use filtering with players? - DevForum |
Have you looked at the wiki for Filtering | Creator Documentation. Like so: (image larger than 10 MB).
How to assign Player A Group - DevForum |
I need help assigning all player who join a group. I don't know here to start and I have watched multiple tutorials.
Help with - Scripting Support - DevForum |
Issue is the group of the player is not changing. What solutions have you tried so far? Did you look for solutions on the Developer
Setting a part's group - Scripting Support - DevForum |
SetPartCollisionGroup is deprecated, please use BasePart.CollisionGroup instead. More info:
Can a player's parts be part of multiple - Scripting
Parts can only have one active group. You can see a parts current group via the property (0 is no