Debris Roblox
| Documentation - Creator Hub
The service allows the developer to schedule the removal of the object without yielding any code, through the usage of the method.
Purpose of Service? - Scripting Support - DevForum |
game:GetService("Debris") automatically deletes the oldest part assigned to it if the number of assigned parts exceeds the MaxItems property which, according to
| Wiki | Fandom
The service provides utility in cleaning up objects. Its purpose is to schedule removal of an object in an amount of time known in advance.
or :Destroy()? - DevForum |
:Destroy() is better, but incase you are planning to use “wait(x) Part:Destroy()” but don't want to delay the actual script, use
How to use the service? - Scripting Helpers
The service is used to remove items after a certain amount of time after they were added it to it. This is useful for handling things
game:GetService("Debris"):AddItem(part, .0001) vs part:Destroy()
I've seen a lot of people use to delete parts, but is it better than just Destroy()? Checked the documentation for don't know what
Ancient -
is a global platform that brings people together through play.
What is - Scripting Support - DevForum |
An instance of being superior to the standard timed destruction is when the object is unexpectedly destroyed prior to the timed destruction. If that's
- API Reference
On DevHub. Summary. This class is not creatable. An object of this class cannot be created with Instance.new. This class is a service.
Clearing - Scripting Support - DevForum |
So im working on a car crashing game, and i was wondering, how can I make it so all those loose parts with no joints can disappear after a