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RemoteEvent | Documentation - Creator Hub
The FireAllClients function fires the RemoteEvent.OnClientEvent event for each client. Unlike RemoteEvent:FireClient(), this event does not take a target player
not working - Scripting Support - DevForum |
I want to make it so my works properly but for some reason its not working. I'm not recieving any errors after firing the event
I am using but I don't know how to get the player
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to specific player/s - Scripting Support - DevForum |
So basically, for example, I want to fire a projectile, if that projectile hits a player, a remote is fired which shows a GUI or something
How to :FireClient() - Scripting Support - DevForum |
How exactly would I fire a specific client from an argument passed with a remote function from client to server?
Fire Client and Fire All Clients - Scripting Support - DevForum |
What do you want to achieve? I want to learn the difference between :FireClients and :FireAllClients Hello, my name is flair. I am a scripter,
Event:FireClient() not working? - DevForum |
hey all. why doesn't Event:FireClient() work from a server script? When ever i attempt this i get the same error; “[Argument 1 missing or
[SOLVED] OnClientEvent not detecting :FireClient() - Scripting
What do you want to achieve? Fire a client event and have a LocalScript detect that event What is the issue? The LocalScript won't detect
or FireAllClients? What should I use? - DevForum |
I am doing some work for a training center, and I want to do a Host/Co-Host nametags. When the Host Claims there session, by using :claimsession. then a
How would I pass the player name from a
And this is the script who fires the OnClientEvent(FireClient): local datastore = game:GetService("DataStoreService") local ds1