Network Ownership Roblox
| Documentation - Creator Hub
By default, the server retains of any BasePart. Additionally, the server always owns anchored BaseParts and you cannot manually change their
for beginners - DevForum |
owner is the BasePart's physics handler. Any movements the BasePart makes, is handled by the owner. The owner could
How works | by James Onnen (Quenty
refers to the player that is simulating a part's physics. For example, if Player1 has over their character (
How to set on NPC - DevForum |
local NPC = workspace.NPC -- Make the server the owner setNetworkOwnerOfModel(NPC, nil). 7 Likes. for bullets.
How to set a parts to the client - DevForum |
is only able to be used on the Server, not the Client, you can set to the Player, or just nil. You can use a RemoteEvent.
How can I set EVERY part in the workspace owner to the
So is there a way to make every part in the workspace to be under the players It's for a single player game,
What is :SetNetworkOwner()? - Scripting Support - DevForum |
Instead of asking us, ask the Developer Hub. Here's a great article to explain to you in around 10 minutes: https://developer.
What 'Properties' can owner (not equal to server) change
I was wondering if it's 'safe' to give players over a crucial element in the game. My main question is: what properties
What is - Scripting Support - DevForum |
is what the physics is controlled by. For example, your character has you as the owner. If you suddenly disconnect, you
Who should I set the of a projectile to? - Scripting
Create on Learn with documentation and resources for all creators. 1 Like.