Remoteevent Roblox
| Documentation - Creator Hub
A is designed to provide a one-way message between the server and clients, allowing Scripts to call code in LocalScripts and vice-versa.
How to fire a remote event when a part is touched - DevForum |
you can do part.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then -- this will run on the server
Documentation - Creator Hub
Learn how to create successful content on with comprehensive guides, code samples, reference, and tutorials.
vs RemoteFunction - DevForum |
Question Why should I use a RemoteFunction if do basically the exact same thing? Extra Just to know I have this right:
Remote Events and Functions | Documentation - Creator Hub
A object allows asynchronous, one-way communication across the client-server boundary. You can use it to send requests across the boundary without
Reliability types for - DevForum |
As a developer, it is currently impossible to send network messages over anything other than a reliable ordered channel.
Bindable Events and Functions | Documentation - Creator Hub
Learn how to create successful content on with comprehensive guides, code samples, reference, and tutorials.
InvokeServer is not a valid member of - Scripting
I've tried adding InvokeServer as a into the ReplicatedStorage Folder path for it, but it still shows up the error. Script: local
Returning Data from a - DevForum |
What do you want to achieve? I'd like a return some information from a dictionary via a What is the issue?
Debounce? - Scripting Support - DevForum |
Whats the best way to keep exploiters from spam firing remotes on the server?