Roblox Characteradded
Player | Documentation - Creator Hub
The event fires when a player's character spawns (or respawns). This event fires soon after setting Player.Character to a non-nil value or
event not working? - DevForum |
Hello, my problem here is pretty basic: the event just doesn't fire. This is my script right here: game:GetService("Players")
lua - Studio : is not a valid member of
You are detecting the character of the 'Players' class. According to the API docs here:
Why is not working? - DevForum |
Here is a bit of my code to help. game:GetService("Players").PlayerAdded:Connect(function(Player)
Differences of playeradded and - DevForum |
The event fires when a player's character spawns (or respawns). This event fires soon after setting Player.
does not fire upon first spawn - DevForum |
I have a code with the event, but it does not fire the first time the character loads in. However, If I reset, then it fires.
What does - DevForum |
Recently, I have seen in a YouTube tutorial a part of the code that interested me. repeat wait() until What does
not firing when the player respawns - Scripting
What I'm trying to achieve is making a Checkpoint script that teleports the player to their spawn point whenever their character respawns by
Can i use in a local script? - DevForum |
As the title says i have tried implementing into a localscript but it doesn't fire. Is it a event that only fires on server scripts?
event being fired twice on reset - DevForum |
The event is now being fired twice, first by a character which is parented to nil and second by the character parented to