roblox characteradded
roblox characteradded

Roblox Characteradded

Player | Documentation - Creator Hub

The event fires when a player's character spawns (or respawns). This event fires soon after setting Player.Character to a non-nil value or 

event not working? - DevForum |

Hello, my problem here is pretty basic: the event just doesn't fire. This is my script right here: game:GetService("Players") 

lua - Studio : is not a valid member of

You are detecting the character of the 'Players' class. According to the API docs here: 

Why is not working? - DevForum |

Here is a bit of my code to help. game:GetService("Players").PlayerAdded:Connect(function(Player)

Differences of playeradded and - DevForum |

The event fires when a player's character spawns (or respawns). This event fires soon after setting Player.

does not fire upon first spawn - DevForum |

I have a code with the event, but it does not fire the first time the character loads in. However, If I reset, then it fires.

What does - DevForum |

Recently, I have seen in a YouTube tutorial a part of the code that interested me. repeat wait() until What does 

not firing when the player respawns - Scripting

What I'm trying to achieve is making a Checkpoint script that teleports the player to their spawn point whenever their character respawns by 

Can i use in a local script? - DevForum |

As the title says i have tried implementing into a localscript but it doesn't fire. Is it a event that only fires on server scripts?

event being fired twice on reset - DevForum |

The event is now being fired twice, first by a character which is parented to nil and second by the character parented to 


Roblox Characteradded