Roblox Marketplace Service
| Documentation - Creator Hub
Fires when a purchase prompt for an affiliate gear sale or other asset is closed. This fires right as the dialog closes, when the player presses
(UPDATED) Tutorial for making a System - Community
Before we move on, we will have to assign our main variable. local mps = The tab is where basically,
Developer Products | Documentation - Creator Hub
Prompting Purchases. You can prompt a user to purchase one of your developer products with the PromptProductPurchase() method of
questions - DevForum |
I'm not having an issue or anything I'm wondering how you can check if a shirt sold in your game via or any other way, like a player
LUA:
There is a difference between a Player and their Character model. The Player is the object in the Players that represents the person
Module [Easily set up developer products
Why should I use this over the main It pretty much looks like the same thing, but with a premiumPlayerJoined
Error - Scripting Support - DevForum |
function isAuthenticated(player) return passId) ---- Line 11 end function Start(plr) game.
PlayerOwnsAsset incorrectly returning false
The point made in that post is that there isn't really a difference between them but I don't think would make the UserOwnsGamePassAsync for no reason(
or - help - DevForum |
:cold_sweat: The two are: I understand the functions of the but what I do not
[ROBLOXCRITICAL] Down? - Engine Bugs
BadgeId.Value, but that should've caused an error a long time ago. Noticed other games are reporting this, is it a critical