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{ · "credit": "Dumper created by uniquadev, please report any wrong value.", · "version": "version-85c66b72a4fe4a74.bin", · "subs": [ · { · "
Texture 2019 - Announcements - Developer Forum |
The wait is over. I'm… not sure what to add here :slight_smile: The offset is (obviously) in studs, so for example if StudsPerTileU is 2,
[Help] how to get
So I've been trying to find the in to do teleportation. I use cheat engine but renamed so it can work with the only
Setting a Character's PrimaryPart Position replication
But this was happening to a friend of mine who is newer to scripting. I had him switch, but I still feel like this should be fixed so new
[Coding]
does anyone have latest or can someone tell me how to get them? constexpr std::uint32_t size = 0x8; /* 8 bytes */ constexpr std
Texture - Engine Features - Developer Forum |
As a developer, it's currently too hard to make textures align across different parts, for example: It would be nice we could specify
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Is there a reason my welded model has weird when a player
with the parts that weren't there originally If this fixes your issue, that could indicate that something is wrong with
Texture 2019 - Announcements - Developer Forum |
Not at the moment. I wrote a program that generates bevel mesh files and uploads them using Studio's cookies, but I haven't open
HumanoidRootPart when applying anchored CFrame
been this weird glitch happening to me that I don't entirely know is fault or mine. The code is simple. I anchor the RootPart,…