Roblox Remotefunction
| Documentation - Creator Hub
An object which facilitates synchronous, two-way communication across the client-server boundary. Scripts invoking a yield until they
Remote functions - Scripting Support - Developer Forum |
Now lets say you fired a bullet but using a a is a 2 way communication meaning you fire the bullet from the
Remote Events and Callbacks | Documentation - Creator Hub
A object facilitates synchronous, two-way communication across the client-server boundary. The sender of a remote function will yield until it
How to use a on Studio - Community
In a lot of things you use in people who use it is very important even if it is very important to you Now you understand what
How safe are - Developer Forum |
are very safe, as long as you use them properly. As long as you do sanity checks on the data sent from the client (e.g. does the
OnServerInvoke is a callback member of you can
Developer Forum | · OnServerInvoke is a callback member of you can only set the callback value, get is not available.
doesn't have :InvokeAllClients()? - Scripting
RemoteEvent | Documentation - Creator Hub. An object which facilitates asynchronous, one-way communication across the client-server
What are the downsides if any to using a single for
I read somewhere on Twitter where staff confirmed that using a single remote event is (a bit) slower than having multiple. Just think of
Tables missing data when sent through - Scripting
If you were to have just 1 and 2, the table would send just fine, but having a nil value in between suddenly makes go crazy. You could
Need help(FireClient is not a valid member of
Developer Forum | · Need help(FireClient is not a valid member of · Help and Feedback Scripting Support · Tsuijen (Ascel)