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| Documentation - Creator Hub

Pause This function pauses the games' simulation if it is suspending physics and scripts. The simulation can be started using or the 

A better understanding of - Developer Forum |

A better understanding of · - evertime a new frame is rendered on the client's device, for example if 

What is and why should I use it? - Scripting Support

provides multiple ways to do this. Heartbeat fires every frame after physics simulation completes, RenderStepped fires every frame 

loop - Developer Forum |

It is worth pointing out that connecting to Stepped directly is only technically a loop if your code doesn't yield, in which case it is part of 

While loop vs loops - Developer Forum |

So basically I just found something I can't really understand. So for example you have a loop like this: while true do wait(5) print("test") 

Questions about - Developer Forum |

You're not required to use you can also use while true do, but I highly advise u not to. The reason as to why is cause while true do 

How to Terminate - Developer Forum |

You can terminate RbxSignal objects by using its :Disconnect() event. For example: local = local 

Why is useful? - Developer Forum |

If you need code to every frame or every physics update, use and Otherwise, don't poll for 

How does work? - Developer Forum |

The is basically a that gives you information about the time and the context the script is (Example: is on 

Can someone explain all the events of in detail

Developer Forum | · Can someone explain all the events of in detail? Help and Feedback Scripting Support · Deathlios 


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