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| Documentation - Creator Hub
Pause This function pauses the games' simulation if it is suspending physics and scripts. The simulation can be started using or the
A better understanding of - Developer Forum |
A better understanding of · - evertime a new frame is rendered on the client's device, for example if
What is and why should I use it? - Scripting Support
provides multiple ways to do this. Heartbeat fires every frame after physics simulation completes, RenderStepped fires every frame
loop - Developer Forum |
It is worth pointing out that connecting to Stepped directly is only technically a loop if your code doesn't yield, in which case it is part of
While loop vs loops - Developer Forum |
So basically I just found something I can't really understand. So for example you have a loop like this: while true do wait(5) print("test")
Questions about - Developer Forum |
You're not required to use you can also use while true do, but I highly advise u not to. The reason as to why is cause while true do
How to Terminate - Developer Forum |
You can terminate RbxSignal objects by using its :Disconnect() event. For example: local = local
Why is useful? - Developer Forum |
If you need code to every frame or every physics update, use and Otherwise, don't poll for
How does work? - Developer Forum |
The is basically a that gives you information about the time and the context the script is (Example: is on
Can someone explain all the events of in detail
Developer Forum | · Can someone explain all the events of in detail? Help and Feedback Scripting Support · Deathlios