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What is Behaviour? - Scripting Support - DevForum |

If one has a lower it will appear behind it, essentially. 8 Likes. AWhale_OfATime (QuantIxDev) May 2, 

| Documentation - Creator Hub

Used by `Class.LayerCollector.ZIndexBehavior` to control how the `Class.GuiObject.ZIndex` property behaves for descendants.

How to set Correctly? - Scripting Support - DevForum |

Ive recently been making custom particle emitters using ImageHandleAdornments , but the problem is that the particles weirdly clips into 

Decal | Documentation - Creator Hub

determines the order in which decals on the same Face of a BasePart are rendered. Decals are rendered in ascending priority order, where lower values 

New Property on Decals and Textures - DevForum |

We've just added an option to set the render priorities for decals and textures! The new property, , is now part of the Decal and Texture classes. It 

LayerCollector | Documentation - Creator Hub

Sibling, children always render above their parents, and the is used to decide the order in which children of a single UI object will render over each 

Graphical user interface | Wiki | Fandom

The engine features a set of GUI classes used for graphical user interfaces orders GuiObjects from back to front (similar to a Z axis).

HandleAdornment | Documentation - Creator Hub

The property determines the draw order of the HandleAdornment. This only refers to how the adornment will draw relative to other adornments or 

Problems with - Scripting Helpers

Maybe try changing ALL the at the very end of the script. I don't know. I'd at least try that. Sometimes does stupid things with instances - 

GuiObject | Documentation - Creator Hub

GUI and its descendants will be rendered. number. Determines the order in which a GUI renders relative to other GUIs.


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